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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 11:16:00 -
[1]
* Title: Probing system controls * Category: Scanning/Probes * Description: At the moment, moving probes around is both difficult and frustrating for several reasons. I'll outline them below:
1. The moving widgets are too large and obstructive for their purpose. This could be changed either by removing them entirely, or playing smaller arrows at the probes scanning edges.
2. Widget movement is unintuitive. It should be changed to a freeform drag n' drop in the X/Y plane, with a modifier key to move in the Z-plane. Similar to what has already been described in several threads. So, drag 'n drop to place it's X/Y position, then press SHIFT+CLICK and drag for Z-plane movement.
3. Probe reloading is awkward at best since all deployed probes count as "used" and cannot be repackaged back to it's stackable state. This causes EVERY probe to be loaded one by one into the launcher, costing valuable (and frustrating) time.
* Goal: The changes outlined above are meant to decrease the frustration of the interface, causing probing to be quite a lot more manageable than it is in it's current implimentation. Many of the annoying things with the UI would be solved if the above was taken in effect. The probe repackaging part could be done only in station, if you wish. (That doesn't seem to work now. I can't find the "Repackage" option in the context menu when selecting probes) -----
EVE is a PvP game. Adaptation is your survival. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.10 11:17:00 -
[2]
Originally by: MotherMoon *about Aura*
Yes, the silence now is crap. I still remember my first character creation back in Revelations II with that wonderful music and Auras voice. Bring that back; NOW! There is NO excuse to remove her. At all. None. Nada. Zilch. -----
EVE is a PvP game. Adaptation is your survival. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.10 13:40:00 -
[3]
Originally by: Batolemaeus Better movement system for Probes/Posmods
Scanning
Moving probes is very difficult, the system for moving posmods is outdated too. It's a pain moving them to the place where you want them, because you have to hit the arrows, and moving is very inaccurate. Abandon this movement system in favour of a new one, borrowed from homeworld2 (i think there is nobody at ccp who has not played it..): As long as ctrl isn't pressed, you move the thing on a plane. With a button (let's say ctrl) pressed, you modify the height. That way one can move things very fast.
Why? Because the current system is horrible :-|
Not to be an ass, but how is this different from post #14 in this very thread? -----
EVE is a PvP game. Adaptation is your survival. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.10 16:11:00 -
[4]
Originally by: Mikal Drey *stuff about fitting window*
Reason you can't dragn' drop from the hangar is that you are supposed to use the fitting tool on the left of the fitting window that displays ONLY modules and ammo. ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.11 05:51:00 -
[5]
Originally by: MotherMoon
Originally by: schurem Title: Tactical Sound
Category: UI
Description: Unlike modern weapon systems (such as jet fighters or tanks) EvE ships feature no audible alarms whatsoever. WTF is up with that? The only tactical sounds there currently are is a soft wooshing when targetting and an even softer throbbing from scramblers. This sucks imo, we need beeps and boops and voice warnings too. Am i being targetted? fired upon? Are my shields failing? Is my hull integrity being compromised? These things are indicated by visuals, but no audio to go with those.
Goal: To make eve more immersive to play, and not get ganked when fixin a sammich.
2nd, "your shield has been breached" "we are being targeted" "we have been target painted/webbed/scramed" "the capacitor is empty" "Heat damage critical" "Armor is failing" "Hull breach, abandon ship"
Third...ed? This would add tons of immersion. ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.13 06:07:00 -
[6]
Originally by: Mike C
- Title: Booby Traps
- Category: The Anti-Canflipper
- Description: The ability to rig bombs to cargo cans, which would detonate when a player chooses to open the container.
- Goal: A new way to prevent can flippers, and teach people that ore stealing may not be the best career path afterall.
wat? Being able to get shot at by the whole corporation without Concord inteference is not enough? Not that I like canflippers, but this idea was just...over the top. ----- Why doesn't anyone ever read the forums before posting?
EVE is a PvP game. Adaptation is your survival. |
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